Reviews are coming up this week. Amidst all these crucial conversations, I’ve been thinking about what a review would look like with myself three years ago. Three years ago, I was working at Microsoft in the Games Test Org, which wikipedia tells me is an organization of Microsoft Studios that is “responsible for games and entertainment testing; from crash processing, telemetry and data visualization, to automating Xboxes”. Right now, I’d be just coming down from the high that was RTXing my first game and waiting anxiously for the release of Alan Wake, a game I was previously hyped about before I even came to work in the Xbox division. (As a side, man, Alan Wake is such a great, underrated game. Still proud to call it my first game.)
I had no idea what the next few months were going to hold. A series of ups and downs that made me question my abilities as a programmer and my worth as working person in the world. And yet, I wouldn’t be the person or in the position I am today without them. Although, I could have made my life a little easier if I had realized sooner the following things…
There are heaps more learnings I’ve had but if I know anything about my “3 years ago” self, she’s going to want to follow her own path and learn her own lessons without having someone telling her how to do it. I hope the next three years I learn half as much as the last three.
This post was loosely inspired by “Letters to a Future Women in Tech” by Stacey Mulcahy.



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