Hello and welcome to my website!
Background: I have my math degree from the University of Washington. I was immediately picked up by Microsoft to be a Software Design Engineer in Test in Office. After a year in Office, I interviewed and was accepted to Microsoft Game Studios. There I shipped Alan Wake and Kinectimals and helped work on Kinect Disneyland Adventures before doing a career change and heading off to work with Monolith. After a year at Monolith, I tried my hand at a failed startup and shipped some social games you’ve never heard of. I landed at ArenaNet as a Technical Producer and post launch of Guild Wars 2, I became the head of development for the game.
Obsessions: Group psychology, working out, pugs
Favorite game of all time: Earthbound.